{$CLEO .cm}       
{$USE cleo+}
0000:
$onmission = 2 
0395: clear_area 1 at  3735.3872 -3445.3589 10.1005 radius 99999999999.0

model.Load(#SANDKING)
model.Load(#SANCHEZ)
model.Load(#COLT45)
model.Load(#DESERT_EAGLE)
model.Load(#QUAD)
model.Load(#wmyjg)
model.Load(#wfyjg)
model.Load(#wfyro)        //rollerskater
model.Load(#MALE01)
model.Load(#AK47)
model.Load(#HUNTLEY) 
model.Load(#hmycm) 
model.Load(#hmybe)    
model.Load(#hmyri)    
model.Load(#wmybe) 
model.Load(#wfylg) 
model.Load(#wmylg) 
          
model.Load(#wfybe) 
model.Load(#bfybe) 
model.Load(#hfybe)  
038B: load_requested_models
  
const
0_ENABLE_STAYPUT=0@
0_EDITOR_GUNSELECT=1@
0_set_crouch=2@  
1_KEY_PRESS=112 
2_ped_COUNTER=800@ 
2_STAT_HEALTH=801@
2_STAT_HEADSHOT=802@
2_STAT_FLINCH=803@
2_STAT_MONEY=804@
2_STAT_Accuracy=805@
2_STAT_FIRE_RATE=806@
2_STAT_FIGHTING_STYLE=807@
2_STAT_SKILL=808@
2_STAT_DROWN=809@
2_STAT_HATE=810@ 

_9_ped_MODEL_SELECTED=814@
_9_ped_STAT_SETUP=813@ 
9_ped_GIVENWEAPON  =814@ 
9_PEDTYPE = 815@
_ped_01=35@
_ped_02=36@
_ped_03=37@
_ped_04=38@
_ped_05=39@
_ped_06=40@
_ped_07=41@
_ped_08=42@
_ped_09=43@
_ped_10=44@
_ped_11=45@
_ped_12=46@
_ped_13=47@
_ped_14=48@
_ped_15=49@
_ped_16=50@
_ped_17=51@
_ped_18=52@
_ped_19=53@
_ped_20=54@
_ped_21=55@
_ped_22=56@
_ped_23=57@
_ped_24=58@
_ped_25=59@
_ped_26=60@
_ped_27=61@
_ped_28=62@
_ped_29=63@
_ped_30=64@
_ped_31=65@
_ped_32=66@
_ped_33=67@
_ped_34=68@
_ped_35=69@
_ped_36=70@
_ped_37=71@
_ped_38=72@
_ped_39=73@
_ped_40=74@
_ped_41=75@
_ped_42=76@
_ped_43=77@
_ped_44=78@
_ped_45=79@
_ped_46=80@
_ped_47=81@
_ped_48=82@
_ped_49=83@
_ped_50=84@
_ped_51=85@
_ped_52=86@
_ped_53=87@
_ped_54=88@
_ped_55=89@ 
_ped_56=90@ 
_ped_57=91@ 
_ped_58=92@ 
_ped_59=93@ 
_ped_60=94@ 
_ped_61=95@ 
_ped_62=96@ 
_route01=155@ 
_route02=156@ 
_route03=157@ 
_route04=158@ 
_route05=159@ 
_route06=160@ 
_route07=161@ 
_route08=162@ 
_route09=164@ 
_route10=165@ 
_route11=166@ 
_route12=167@ 
_route13=168@ 
_route14=169@ 
_route15=170@ 
_route16=171@ 

_vehicle01 = 220@
_vehicle02 = 221@
_vehicle03 = 222@
_vehicle04 = 223@
_vehicle05 = 224@
1_DEAD_ACTORS=999@
end
    
2_STAT_HEALTH=350
2_STAT_HEADSHOT=0
2_STAT_FLINCH=1
2_STAT_MONEY=100
2_STAT_Accuracy=50
2_STAT_FIRE_RATE=75
2_STAT_FIGHTING_STYLE=7
2_STAT_SKILL=1
2_STAT_DROWN=0
2_STAT_HATE=4 
0_ENABLE_STAYPUT=0
0_set_crouch=0
0ACB: show_styled_text "CAKE CITY" time 1000 style 2
  stream_custom_script  "cakecity\peds\@PED GANG SHORESIDE.cs"  
  stream_custom_script  "cakecity\peds\@SHORE DELIVERY.cs"  
  stream_custom_script  "cakecity\peds\@GUYS FIGHT IN SHIPMENT.cs"  
  stream_custom_script  "cakecity\peds\@PARKED CARS BEACH 1.cs"  
  stream_custom_script  "cakecity\peds\@PARKED CARS BEACH 2.cs"   
  stream_custom_script  "cakecity\peds\@PARKED CARS BEACH 3.cs"   
  stream_custom_script  "cakecity\peds\@PARKED CARS AIRPORT.cs"   
  stream_custom_script  "cakecity\peds\@SNIPERWOODS.cs"   
  stream_custom_script  "cakecity\peds\@BEACH DEAD GUY.cs"   
  stream_custom_script  "cakecity\peds\@WATERFIGHTERS.cs"   
  stream_custom_script  "cakecity\peds\@WATERFIGHTERS2.cs"   
  stream_custom_script  "cakecity\peds\@FIGHT SPOT 1.cs"   
  stream_custom_script  "cakecity\peds\@FIGHT SPOT 2.cs"   
  stream_custom_script  "cakecity\peds\@PARKED CARS CARPARKING LOT.cs"   
  stream_custom_script  "cakecity\peds\@PARKED CARS CARPARKING LOT 2.cs"   
  stream_custom_script  "cakecity\peds\@PED GANG CARPARKING ZONE.cs"   
  stream_custom_script  "cakecity\peds\@PED GANG DOWNTOWN industrial.cs"   
  stream_custom_script  "cakecity\peds\@DOWNTOWN Industrial fighting.cs"   
  stream_custom_script  "cakecity\peds\@DOWNTOWN GUARDS.cs"   
  stream_custom_script  "cakecity\peds\@PED GANG DOWNTOWN.cs"   
  stream_custom_script  "cakecity\peds\@PED GANG UNDERGROUND MALL 2.cs"   
  stream_custom_script  "cakecity\peds\@PED GANG UNDERGROUND MALL 3.cs"   
  stream_custom_script  "cakecity\peds\@PED GANG UNDERGROUND MALL 4.cs"   
  stream_custom_script  "cakecity\peds\@PED GANG UNDERGROUND MALL.cs"   
  stream_custom_script  "cakecity\peds\@DOWNTOWN BANK.cs"    
_9_ped_MODEL_SELECTED=#MALE01
_9_ped_STAT_SETUP=1 
9_ped_GIVENWEAPON  =22 
9_PEDTYPE = 24 
060A: create_decision_maker_type 2 store_to 988@ // decision\allowed\m_.ped files 
0978: copy_decision_maker 988@ to 989@  

0746: set_acquaintance 4 of_actors_pedtype 24 to_actors_pedtype 0
0746: set_acquaintance 4 of_actors_pedtype 24 to_actors_pedtype 1
 
/////////0560: create_random_actor_in_car _vehicle01 handle_as _ped_01   
_vehicle01 = car.Create( #QUAD ,  4094.1873, -3506.5024, 9.3131 )
car.Angle( _vehicle01 ) =  272.3983
car.Health( _vehicle01  ) =  60000
09C4: set_car _vehicle01 gas_tank_explosion_enabled 0      
 
_ped_01=actor.CreateAsDriver(4, #wmylg, _vehicle01)
actor.Health(_ped_01) = 600
07FE: set_actor _ped_01 fighting_style_to 7 moves 6
077A: set_actor _ped_01 acquaintance 3 to_actors_pedtype 6 // see ped.dat
0446: set_actor _ped_01 dismemberment_possible 0
0946: set_actor _ped_01 actions_uninterupted_by_weapon_fire 1
060F: set_actor _ped_01  melee_accuracy_to 100.0
07DD: set_actor _ped_01 attack_rate 100 // previously known as temper_to

_vehicle02 = car.Create( #QUAD ,  4092.4036, -3513.0967, 9.7063 )
car.Angle( _vehicle02 ) =   271.705
car.Health( _vehicle02  ) =  60000
09C4: set_car _vehicle02 gas_tank_explosion_enabled 0      
 
_ped_02=actor.CreateAsDriver(4, #wfylg, _vehicle02)
actor.Health(_ped_02) = 600
07FE: set_actor _ped_02 fighting_style_to 7 moves 6
077A: set_actor _ped_02 acquaintance 3 to_actors_pedtype 6 // see ped.dat
0446: set_actor _ped_02 dismemberment_possible 0
0946: set_actor _ped_02 actions_uninterupted_by_weapon_fire 1
060F: set_actor _ped_02  melee_accuracy_to 100.0
07DD: set_actor _ped_02 attack_rate 100 // previously known as temper_to


_vehicle03 = car.Create( #SANCHEZ ,  4084.823, -3499.5215, 11.7588)
car.Angle( _vehicle03 ) =   271.705
car.Health( _vehicle03  ) =  60000
09C4: set_car _vehicle03 gas_tank_explosion_enabled 0     

_ped_03=actor.CreateAsDriver(4, #wmybe, _vehicle03)
actor.Health(_ped_03) = 400
07FE: set_actor _ped_03 fighting_style_to 15 moves 6
077A: set_actor _ped_03 acquaintance 2 to_actors_pedtype 6 // see ped.dat
0446: set_actor _ped_03 dismemberment_possible 0 
060F: set_actor _ped_03  melee_accuracy_to 34.0
07DD: set_actor _ped_03 attack_rate 55 // previously known as temper_to

_vehicle04 = car.Create( #SANCHEZ ,  4081.7664, -3497.6274, 12.5781)
car.Angle( _vehicle04 ) =   271.705
car.Health( _vehicle04  ) =  60000
09C4: set_car _vehicle04 gas_tank_explosion_enabled 0      
 
_ped_04 =actor.CreateAsDriver(4, #hmybe, _vehicle04)
actor.Health(_ped_04) = 400
07FE: set_actor _ped_04 fighting_style_to 5 moves 6
077A: set_actor _ped_04 acquaintance 2 to_actors_pedtype 6 // see ped.dat
0446: set_actor _ped_04 dismemberment_possible 0 
060F: set_actor _ped_04  melee_accuracy_to 34.0
07DD: set_actor _ped_04 attack_rate 55 // previously known as temper_to


0615: define_AS_pack_begin 555@ 

05D1: AS_actor -1  drive_car  -1 to 4094.1873 -3506.5024 9.3131 speed 60.0 2 model #NULL 5
05D1: AS_actor -1  drive_car  -1 to 4267.8159 -3499.6992 9.7589  speed 60.0 2 model #NULL 5
05D1: AS_actor -1  drive_car  -1 to 4408.2422 -3509.8242 8.1107 speed 60.0 2 model #NULL 5
05D1: AS_actor -1  drive_car  -1 to 4630.6426 -3516.1982 8.5849 speed 60.0 2 model #NULL 5
05D1: AS_actor -1  drive_car  -1 to 4782.7817 -3493.4338 14.4176 speed 60.0 2 model #NULL 5
05D1: AS_actor -1  drive_car  -1 to 5039.0376 -3499.2163 9.5861 speed 60.0 2 model #NULL 5
05D1: AS_actor -1  drive_car  -1 to 4284.0059 -3495.4307 12.0935 speed 60.0 2 model #NULL 5
05D1: AS_actor -1  drive_car  -1 to 4094.5752 -3502.0732 8.4815 speed 60.0 2 model #NULL 5


0643: set_AS_pack 555@ loop 1
0618: assign_actor _ped_01 to_AS_pack 555@
0618: assign_actor _ped_02 to_AS_pack 555@
0618: assign_actor _ped_03 to_AS_pack 555@
0618: assign_actor _ped_04 to_AS_pack 555@
061B: remove_references_to_AS_pack 555@
04D8: set_actor _ped_01 drowns_in_water 0
04D8: set_actor _ped_02 drowns_in_water 0
04D8: set_actor _ped_03 drowns_in_water 0
04D8: set_actor _ped_04 drowns_in_water 0

_ped_05 = actor.Create(5, #wfybe , 4128.854, -3529.3972, 7.4309) 
actor.Angle( _ped_05 ) =269.9946 
actor.Health(_ped_05) = 300 
0446: set_actor _ped_05 dismemberment_possible 0 
04D8: set_actor _ped_05 drowns_in_water 0

_ped_06 = actor.Create(5, #bfybe , 4377.5967, -3526.75, 8.0794) 
actor.Angle( _ped_06 ) = 276.1025
actor.Health(_ped_06) = 300 
0446: set_actor _ped_06 dismemberment_possible 0 
04D8: set_actor _ped_06 drowns_in_water 0
0615: define_AS_pack_begin 555@  
05D3: AS_actor -1 goto_point  4235.7388 -3539.0195 5.8801 mode 4 time 99999999 ms // versionA
05D3: AS_actor -1 goto_point  4377.5967 -3526.75 8.0794 mode 4 time 99999999 ms // versionA 

0643: set_AS_pack 555@ loop 1
0618: assign_actor _ped_05 to_AS_pack 555@
0618: assign_actor _ped_06 to_AS_pack 555@ 
061B: remove_references_to_AS_pack 555@ 
REPEAT
WAIT 0 
//gosub @CLEAR_UP              
 
 
UNTIL TEST_CHEAT "EXIT"       
0ACD: show_text_highpriority "TERMINATED" time 3555
065C: release_decision_maker 988@ 
$onmission = 0  

0E9F: remove_all_unused_models
0EA3: remove_model_if_unused 1

 mission_cleanup
 end_thread  
 
 
 